Saturday, December 6, 2008

Microeconomic Theory and Lean For Dummies

Microeconomic Theory

Author: Andreu Mas Colell

Many instructors of microeconomic theory have been waiting for a text that provides balanced and in-depth analysis of the essentials of microeconomics. Masterfully combining the results of years of teaching microeconomics at Harvard University, Andreu Mas-Colell, Michael Whinston, and Jerry Green have filled that conspicuous vacancy with their groundbreaking text, Microeconomic Theory.
The authors set out to create a solid organizational foundation upon which to build the effective teaching tool for microeconomic theory. The result presents unprecedented depth of coverage in all the essential topics, while allowing professors to "tailor-make" their course to suit personal priorities and style. Topics such as noncooperative game theory, information economics, mechanism design, and general equilibrium under uncertainty receive the attention that reflects their stature within the discipline. The authors devote an entire section to game theory alone, making it "free- standing" to allow instructors to return to it throughout the course when convenient. Discussion is clear, accessible, and engaging, enabling the student to gradually acquire confidence as well as proficiency. Extensive exercises within each chapter help students to hone their skills, while the text's appendix of terms, fully cross-referenced throughout the previous five sections, offers an accessible guide to the subject matter's terminology. Teachers of microeconomics need no longer rely upon scattered lecture notes to supplement their textbooks. Deftly written by three of the field's most influential scholars, Microeconomic Theory brings the readability, comprehensiveness, and versatility to the first-year graduateclassroom that has long been missing.



Table of Contents:

Preface
Ch. 1Preference and Choice5
Ch. 2Consumer Choice17
Ch. 3Classical Demand Theory40
Ch. 4Aggregate Demand105
Ch. 5Production127
Ch. 6Choice Under Uncertainty167
Ch. 7Basic Elements of Noncooperative Games219
Ch. 8Simultaneous-Move Games235
Ch. 9Dynamic Games267
Ch. 10Competitive Markets311
Ch. 11Externalities and Public Goods350
Ch. 12Market Power383
Ch. 13Adverse Selection, Signaling, and Screening436
Ch. 14The Principal-Agent Problem477
Ch. 15General Equilibrium Theory: Some Examples515
Ch. 16Equilibrium and Its Basic Welfare Properties545
Ch. 17The Positive Theory of Equilibrium578
Ch. 18Some Foundations for Competitive Equilibria652
Ch. 19General Equilibrium Under Uncertainty687
Ch. 20Equilibrium and Time732
Ch. 21Social Choice Theory789
Ch. 22Elements of Welfare Economics and Axiomatic Bargaining817
Ch. 23Incentives and Mechanism Design857
Mathematical Appendix926
In dex971

Lean For Dummies

Author: Bruce Williams

Have you thought about using Lean in your business or organization, but are not really sure how to implement it? Or perhaps you’re already using Lean, but you need to get up to speed. Lean for Dummies will show you how to do more with less and create an enterprise that embraces change.

In plain-English writing, this friendly guide explores the general overview of Lean, how flow and the value stream works, and the best ways to apply Lean to your enterprise. You will understand the philosophy of Lean and adopt it not as a routine, but a way of life. This highly informative book teaches you:



• The foundation and language of Lean

• How to map the value stream and using it to your business’s advantage

• The philosophy of Kaizen

• Different tools to improve management, customer service, and flow and pull

• How to “Go Lean” within your business and across the indust ry

• Avoid common mistakes in implementation

• Seek out resources for assistance



This simple, continuous improvement approach that minimizes waste and adds customer value is changing organizations of all sizes all over the world. Lean for Dummies will show you to take charge and engage your enterprise in a Lean transformation!



Table of Contents:

Introduction.

Part I: Lean Basics.

Chapter 1: Defining Lean.

Chapter 2: The Foundation and Language of Lean.

Part II: Understanding Flow and the Value Stream.

Chapter 3: Seeing Value through the Eyes of the Customer.

Chapter 4: A Resource Runs through It: Value Stream Mapping.

Chapter 5: Charting the Course: Using Value Stream Maps.

Chapter 6: Flowing in the Right Direction: Lean Projects and Kaizen.

Part III: The Lean Toolbox.

Chapter 7: Customer and Value-Stream Tools.

Chapter 8: Flow and Pull Tools.

Chapter 9: Perfection Tools.

Chapter 10: Management Tools.

Part IV: The Lean Enterprise.

Chapter 11: Lean in the Organization: Principles, Behaviors, and Change.

Cha pter 12: Power to the People.

Chapter 13: Go Lean: Implementation Strategy, Startup, and Evolution.

Chapter 14: Lean within the Enterprise.

Chapter 15: Lean across Industry.

Part V: The Part of Tens.

Chapter 16: Ten Best Practices of Lean.

Chapter 17: Ten Pitfalls to Avoid.

Chapter 18: Ten Places to Go for Help.

Glossary.

Index.

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